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The Hulk mutated over 55 years to become Marvel’s most multifaceted character

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Marvel is bringing the Hulk back to his roots in the new series Immortal Hulk, taking the original concept behind the character — what if you crossed Jekyll & Hyde, Frankenstein’s Monster, a werewolf and an atomic bomb? — and playing up the innate horror elements.

But over the past five decades, Bruce Banner has been through countless transformations since that first gamma-powered one. Depending on which incarnation you’re looking at, Hulk might be gray or green, articulate or incoherent, the lead in a sci-fi adventure or a supporting character in a superhero team-up.

“One of the greatest things about the Hulk as a character is how simple the rules are — when Banner gets mad, he turns into the Hulk and smashes stuff. And the madder he gets, the stronger he gets,” says comics writer Greg Pak, whose work on the character was a major influence on Thor: Ragnarok.

“Those basic rules took some years to get worked out in the comics, but once they were in place, they established this endlessly rich theme of anger and laid the groundwork for a huge variety of stories. When the theme and basic rules are that clear and simple, it provides a great launching pad to dive into stories of all kinds.”

From The Incredible Hulk #1, Marvel Comics (1962).

Panels from The Incredible Hulk #1.
Stan Lee, Jack Kirby/Marvel Comics

In the beginning, there was the Big Bang

As Pak says, the rules weren’t fixed in the Hulk’s earliest appearances. In the first six issues of Incredible Hulk (circa 1962), the character bounced between monosyllabic and brainy, from slow and clumsy to fast and stealthy. The initial idea, that Banner becomes the Hulk when night falls, gets ditched after two issues, and his transformation is instead triggered by a gamma radiation machine he controls with his feet.

“If you go back and look at those first issues, it’s this weird ever-changing miasma, as Stan Lee, Jack Kirby and Steve Ditko try to work out exactly what the character is and where he’s going issue by issue,” says Al Ewing, writer of Marvel’s most recent Hulk series, Immortal Hulk. “In contrast, characters like Spider-Man, the Fantastic Four, Daredevil — all of these have their status quos set in stone very quickly.

“The Hulk is the outsider, the chaotic force, even behind the scenes. Nobody knows what to do with him. It’s like the Big Bang, starting off with this very chaotic, explosive, ever-changing character and slowly cooling down to something recognizable.”

Given this chaos, it’s perhaps unsurprising that the series only lasted six issues before it was canceled — an inauspicious start for someone who would go on to become one of Marvel’s most recognizable characters. Hulk was folded into a brand-new super team known as the Avengers.

Hulk is nominally a founding member of the team. It’s more accurate to say that he was one of its most common antagonists, whether because of Loki’s tricks or just because he’d grown tired of the way his teammates treated him. After being supplanted by a freshly thawed Captain America, Hulk jumped from book to book, playing the role of villain in Fantastic Four and sharing the Tales to Astonish anthology, first with Ant-Man and then Namor the Sub-Mariner.

The Incredible Hulk TV series - Hulk carrying Dr. Jane Cabot in the episode ‘Bring Me the Head of the Hulk’

Dr. Jane Cabot (Jane Merrow) in the arms of the Incredible Hulk (Lou Ferrigno) in the late 1970s/early 1980s TV series The Incredible Hulk.
CBS via Getty Images

‘You wouldn’t like me when I’m angry’

After a few tumultuous years, the Hulk we recognize now was cemented in the public consciousness by the television adaptation, which ran on CBS from 1978-1982. The narration that opens every episode of The Incredible Hulk lays out some simple ground rules: “When David Banner” — note the name change — “grows angry or outraged, a startling metamorphosis occurs.” And these rules more or less stuck, on TV and in the comics.

“Eventually, his speech settles into the ‘Hulk Smash’ pattern we know, and we get a fairly long period of stability,” says Ewing. “Things change and evolve regarding the cast and Banner’s situation, but Banner and the Hulk are relatively fixed, as solid as they ever get.

“Naturally, it can’t last.”

At the tail end of the TV show’s run, any viewers picking up a Hulk comic would have likely had their expectations smashed by stories like Bill Mantlo and Sal Buscema’s “Crossroads,” which sees a mindless Hulk exiled to interdimensional limbo after Banner commits “psychic suicide.” What follows is a year’s worth of stories starring a Hulk who can’t summon more than a “raargh,” bouncing between realities where he battles giant energy monsters, fairytale knights and cosmic parasites.

This is literally worlds away from the Hulk’s movie-monster roots, or the grounded heroics of the TV series. But the ability to jump between different types of stories is baked right into the character, according to Pak.

“From the beginning, the Hulk had the potential to seamlessly cross genres,” Pak says. “The Hulk appears in superhero comics, so he’s a superhero. But he also works completely separately from superhero comics, as a science-fiction story from the nuclear age. And the Jekyll & Hyde/werewolf riffs place the Hulk firmly in the horror genre as well.”

Pak knows what he’s talking about here — he’s the writer of Planet Hulk, a yearlong story from 2006 that saw the jade giant jettisoned into space by the fearful heroes of Earth. Landing on an alien world, Hulk is captured and forced to fight in a gladiatorial arena. He eventually bands together with the likes of Korg the Kronan and leads a resistance to overthrow the planet’s tyrannical leader. If that sounds familiar, it’s because the story was a major inspiration for Thor: Ragnarok.

From the cover of The Incredible Hulk #92, Marvel Comics (2006).

Jose Ladronn/Marvel Comics

Space romance and space revenge

Planet Hulk is a “planetary romance” sci-fi story, in the vein of Edgar Rice Burroughs’ John Carter stories. Despite jumping genres, though, it feels like a logical fit for the character because Pak stays true to the themes at the heart of Hulk. These are best summed up by the story’s two common refrains, which carry over to its follow-up World War Hulk: “never stop making them pay” and the question of “hero or monster?”

The latter is perhaps the most obvious core element of the Hulk as a character, right from the first issue’s cover asking, “Is he man or monster or… is he both?” But each creator has to negotiate exactly what that question means to their portrayal. In Immortal Hulk, Ewing and artist Joe Bennett are leaning hard on the “monster” side of the equation, making Hulk the hero of his book only in as much as the shark is the star of Jaws.

Pak’s approach is multifaceted — in Planet Hulk, he builds a supporting cast of characters who look monstrous, such as Korg and the Xenomorph-like Brood, but makes them the unlikely saviors of a planet suffering under tyranny. “Personally, I’ve always loved characters of heroes who fear the monster inside or monsters who redeem themselves as heroes,” Pak says.

Morally speaking, it’s the humanoid Red King who is the real monster in Planet Hulk. But as the story reaches its end and transitions into World War Hulk — where Hulk travels back to Earth to face the superheroes who exiled him and caused the death of his wife — it becomes clear that this isn’t the simple dichotomy it initially appears. As Hulk tears New York apart, he repeats that Tony Stark and Mr. Fantastic are the real monsters, but his quest for vengeance leads him to some truly monstrous behaviour.

It’s a great way of showing what happens if you live by “never stop making them pay,” and illustrating the dangers of holding onto rage for too long. Nothing positive, Pak seems to be saying, can be built on the foundations of vengeance.

“Most of my favorite Hulk stories resonate with me because they take seriously the consequences of anger and violence,” says Pak. “We all love the Hulk because he smashes — that’s the visceral, vicarious thrill we get from seeing someone really cut loose in anger, the way we might fantasize about ourselves. But the stories resonate because there’s always a price to be paid for lashing out in anger, no matter how justified it might be.”

Hulk and Grey Hulk in The Incredible Hulk #375, Marvel Comics (1990).

Peter David, Dale Keown/Marvel Comics

Hulk versus Hulk

These core themes have been present from the conception of the character, but no creator has done more to establish them than Peter David. From 1987-1998, David wrote 134 consecutive issues of Incredible Hulk, and he has also helmed a number of Hulk annuals and miniseries.

Both Pak and Ewing point to David as one of the defining voices in Hulk history. His stories span a huge range of tones and genres, but they’re united by a consistent focus on the psychological aspects of the character.

David tackles the ever-changing nature of the Hulk — his transformations and intelligence levels — by splitting him in two: the familiar savage Green Hulk and the smarter Gray Hulk, who is actually closer to the original portrayal of the character. David suggests that the Hulk personality existed before the gamma accident, as a result of Banner’s childhood trauma, and diagnoses him with dissociative identity disorder. These are all major changes to the character, but they tap into precedents set early in the Hulk’s history.

The first issues of the Hulk’s 1960s series have a notable lack of familiar villains — Gargoyle, Ringmaster and the Toad Men are hardly household names. By the time David writes the character, standbys like Leader and Abomination have been established, but none of them can compete with the Hulk’s primary nemesis: the Hulk himself.

Over and over, David finds ways to pit Banner and the Hulk — or even two Hulks — against one another. The Green and Gray Hulks wrestle for supremacy in Banner’s mind, eventually integrating into a single persona. In the Future Imperfect miniseries, David introduces the supervillain Maestro, a twisted future version of Banner who rules over a post-apocalyptic dystopia. In The End, his one-shot ‘final days’ story, Banner is the last man on Earth, trying to overcome the Hulk transformation so he can finally die.

David’s long run reinforces the tradition of constant change. And when he finally leaves the title, according to Ewing, “Things never really return to how they were. The ‘status quo’ is broken for good, in a way it isn’t with any other hero.”

From The Immortal Hulk #1, Marvel Comics (2018).

Al Ewing, Joe Bennett/Marvel Comics

The transformation continues

Whether he’s leading a revolution on an alien planet, battling with a future version of himself or being resurrected as an immortal rage monster, the Hulk never remains static for very long.

That’s partly thanks to the initial conception of the character, one that kept shifting even once the Hulk was constrained to the comics page. The concept is broad enough that each new writer can interpret it as they wish — in some cases, multiple times — but there’s a simple metaphor at its heart. It’s something almost anyone can relate to: the idea of losing control — whether due to anger, stress or exposure to gamma rays — and feeling like you become someone else entirely.

With these themes of transformation and split identity so deep in the Hulk’s irradiated DNA, it’s only natural that the character would keep mutating over the decades. It can make diving back into Hulk history a daunting prospect, but we should celebrate this ever-changing nature.

“Writers and readers are united in wanting real consequences in their stories, real changes, exciting retcons and new directions,” says Ewing. “The Hulk is, as we’ve established, a creature of chaos — and thus, uniquely placed to deliver.”

Alex Spencer is a U.K.-based freelance journalist writing about comics, games, technology, pop music and his dog. Find him turning into a big green rage monster about all of the above topics on Twitter @AlexJaySpencer.

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Comic-Con 2018: Best Marvel Cosplay From SDCC

1 min read

Comic-Con 2018: Best Marvel Cosplay From SDCC

It’s often hard to believe how big Marvel has become in recent years. This comes thanks in part to Marvel Studios films, which has made its world of comic book superheroes a pop-culture phenomenon by fostering a massive audience. With so many Marvel fans out there, you can be sure that many of them are gathered at San Diego Comic-Con 2018 dressed as their favorite characters.

Within the first couple days of SDCC 2018, we’ve already seen a ton of amazing Marvel cosplay. Attendees from all walks of life come to the public event dressed as some of the company’s most iconic characters. There was a wide variety of cosplay this year with people coming dressed as versions of characters from both the films and comics.

You’ll find cosplay of Marvel’s most popular heroes, like Wolverine and Deadpool, as well as the more obscure characters, like Kaecillius. There’s a lot to see, so be sure to check out all of the photos ahead and tells us which you like the best. You can also check out all the best cosplay from day one and day two of SDCC 2018.

While Marvel was expected to not have a big presence at SDCC 2018, the show has technically yielded some news. One of the biggest Marvel stories is Guardians of the Galaxy director James Gunn being fired by Disney after a series of controversial tweets from his past were resurfaced. In a statement concerning the termination, Walt Disney Studios chairman Alan Horn said, “The offensive attitudes and statements discovered on James’ Twitter feed are indefensible and inconsistent with our studio’s values, and we have severed our business relationship with him.” Gunn was expected to appear at a Sony panel this year, but he ultimate was not present.

In other Marvel-related news, Stan Lee recently made an unexpected cameo in a non-Marvel property; it should come as a surprise for long-time fans. And on the SDCC 2018 show floor, we spotted a massive statue of Thanos made entirely of Lego blocks.

SDCC 2018 has yielded a plethora of exciting announcements around the latest seasons of big TV shows, like The Walking Dead, Star Trek Discovery, and Better Call Saul, as well as debut trailers for new shows, like DC’s Titans and the TV adaptation of George RR Martin’s sci-fi story, Nightflyers. For more on our SDCC 2018 coverage, check the links below, and keep coming back to GameSpot throughout the next few days for even more.

San Diego Comic-Con 2018 Coverage

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Resident Evil 2’s Cover Channels Classic Key Art

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Resident Evil 2, the anticipated survival horror remake announced just weeks ago at E3 2018, hosted a prominent panel at San Diego Comic Con earlier today, where Capcom revealed the box art for the title. The image, which shows protagonists Leon S. Kennedy and Claire Redfield standing back-to-back, is clearly inspired by a classic piece of key art from the original PSone release.

The publisher also announced a Collector’s Edition, which comes packaged in a case inspired by the series’ iconic Item Boxes. It includes a copy of the game, as well as a 12-inch Leon figurine, an artbook, a digital soundtrack, and a poster featuring design blueprints for the Raccoon Police Department. You’ll also get some in-game DLC, including a soundtrack swap featuring the title’s original music.

Unfortunately, the Collector’s Edition will be exclusive to GameStop and EB Games, and will retail for an eye-watering $199.99. It’s a pretty cool package, but that’s a bit pricey as far as we’re concerned. What do you reckon? Will you be plumping up for the premium edition, or just sticking to the standard version? Gobble down some green herbs in the comments section below.

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Stardew Valley’s multiplayer update has a release date

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Developer ConcernedApe (that’s an awesome name for a dev, by the way) has confirmed that the multiplayer update for Stardew Valley will drop on August 1.

The feature has been a long time coming and has been doing the rounds in beta form for months now, although it won’t arrive on PlayStation 4, Switch, and Xbox One versions until a later date.

Oh, and PlayStation Vita won’t receive the update at all, which is a bit of a shame since it only came out a few months ago on Sony’s handheld.

Multiplayer in Stardew Valley pretty much does what it says on the tin. You can invite up to three mates to join you on your farm, where they’ll set up shop in a cabin and act as farmhands.

While your buddies can perform all the usual tasks such as farming and mining, you can even cobble together a wedding ring and marry one of your friends if you’re feeling in the mood. There’s also a chat box, custom emojis, and the ability to tweak the game’s difficulty.

If you’re on PC and are getting bored growing the same old crops, then there’s always this new mod that lets you grow and sell weed. 



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